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Community => News & Updates => Topic started by: Vahste on Jun 16, 2026, 11:45 PM

Title: Hytale Patch Notes - Update 5
Post by: Vahste on Jun 16, 2026, 11:45 PM
(https://cdn.hytale.com/d6c87c14-3f00-4128-866a-22f91324f0e4.png)
Update 5 is out! Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a new Social Sidebar with a friends list and Discord integration!
The changelog also has a long list of improvements, fixes, and quality-of-life changes. A lot of those came from feedback and bug reports we've been getting from our community, which has been hugely helpful!
On Updates vs Chapters: each Update brings system improvements, tooling, and polish that keep the game evolving between bigger releases. Chapters are the bigger moments: new content, new mechanics, and where the Cursebreaker Arc lore slowly kicks in. Chapter 1 is in the works.
Lastly, a huge thank you to everyone who entered the Hytale New Worlds Modding Contest! The bar the community set was higher than we expected, and some of the entries pushed the modding tools in directions we hadn't anticipated. Check out the winners and their projects in our retrospective post (https://hytale.com/news/2026/5/hytale-new-worlds-modding-contest-retrospective)!
Okay, now let's dive into all of Update 5's content!

FEATURES & HEADLINE UPDATES
Trigger Volume ToolWHAT IS IT?A Trigger Volume is an invisible 3D shape you place in the world. Think of this like a tripwire, but it can be a box, sphere, or cylinder of any size!
(https://cdn.hytale.com/7823460d-9c62-4c54-a329-314a5b644b60.png)
Nothing about it is visible to players during normal play. It sits there, quietly watching and waiting. When something happens inside of it (for example: a player walks in, a creature walks out, an arrow flies through, a block gets broken, etc.) it can react by running a desired effect.
A volume might play a sound, spawn an NPC, move platforms, open a door, send a message in the player's chat, give the player an item, or even change the weather. You decide!
In addition to these effects, you can also have conditions attached - for example, rules like "only fire once", "only fire after 5 seconds of standing in the volume", or "only fire if the blocktype is this specific type".
You can group volumes together. The whole set of them act as one big region or share the same logic.
Because they are just shapes and rules, there's no coding required! You place them, point and click to configure them in a GUI, and the server will do the rest. That said, if you want to extend it, we have modding API available for new events, conditions, and effects.
(https://cdn.hytale.com/e82563a1-386f-47b4-879e-4c80ecf1df69.png)
The UI allows you to make scripted events or effects without needing to code anything!

THE POTENTIAL OF THIS TOOLAs you can imagine, there is a lot of potential with this tool. Trigger Volumes will be the building blocks behind a lot of what makes a world feel 'alive'. Ambushes, story beats, hidden discoveries, puzzles, and safe zones can all be built on top of them.
Here's a compilation from our Level Designers of what's possible without writing a single line of code.



Tag us on X/Twitter (https://x.com/Hytale) with #Hytale when you build something. We want to see what you make with this!

Controller SupportHOW WE GOT HERE & WHERE WE'RE GOINGHey all! Likaos here. I am the developer who spearheaded a lot of the controller support. I'd like to take a moment to give you all some insight into how we arrived here and where we are headed.
Controller support has been one of the most-requested features from the community, and we wanted to do it right. Hytale was originally built around mouse and keyboard, top to bottom. So, we knew translating that to a controller would prove to be a difficult task.
The "ideal" plan was to wait for the UI rework that's coming, and then design controller support around it from day one: UI, menus, inventory, everything thought through for a gamepad from the start. However, that meant asking players to wait months longer to plug in their controller, and we didn't want to rush the new UI just to get there faster. So, we took a second path: build temporary controller support on top of the current UI, ship it now, and in the meantime we will design the long-term version properly.
(https://cdn.hytale.com/bd178949-585a-419a-90c1-3972edfa157a.png)In-game settings displaying the new gamepad menu.

ON THE DEV SIDE:This isn't the final word on controller support. This is a way to get a controller into your hands now so you don't have to wait, and to make Hytale more accessible to more players today.
Title: Re: Hytale Patch Notes - Update 5
Post by: Vahste on Jun 16, 2026, 11:45 PM
WHAT'S NEXT?With this foundation in place, the longer-term plan includes:
Thanks for being patient with us on this one. Plug a controller in, give it a try, and let us know what feels off. Your feedback (https://hytale.com/suggestions) is going to directly shape the version that lands with the UI rework.

Social SidebarThis is just the first step. More social features are coming to improve how you join friends, invite others, and connect with the community.
QuoteQuote NOTE: This feature will be going live shortly following the release of Update 5 and will not require a restart of your game. Thanks for your patience!



Server Discovery
QuoteQuote NOTE: This feature will be going live shortly following the release of Update 5 and will not require a restart of your game. Thanks for your patience!

Music & AudioHave a listen to one of the new tracks, 'Persevere'!


Creative Mode Placement SettingsItem Name & Description OverridesADDITIONAL HEADLINE FEATURESQUICK NOTE ON LAUNCHER & DATA STORAGE CHANGESGame data storage has been updated. Previously all Hytale game data (e.g. worlds, mods, settings, and logs) was stored in %HYTALE%/UserData. A launcher update will change this behaviour to the following:
Existing non-release patchlines will automatically duplicate existing worlds, mods, and game settings to the new location. Once migrated, patchlines will no longer share data.

LAUNCHER NOW SUPPORTS OLDER VERSIONSAs with any major update, some mods may need time to catch up. If your Update 4 worlds aren't loading properly, try creating a fresh world with mods disabled to see if that's the cause.
We also now support older versions of the game via our launcher for an extended period of time, which means if your mods are not updated yet you can go back to Update 4.
QuoteQuote To access older updates, such as Update 4: Enable via Launcher → Settings → Patchline → v0.4

Avatar & Customization
Combat, Items & Equipment
Title: Re: Hytale Patch Notes - Update 5
Post by: Vahste on Jun 16, 2026, 11:45 PM
World & Blocks
Block Breaking Particles & SoundsOther World & Block ChangesUI & Quality of LifeModding & Creative Tools
Sculpt & Brush ToolsPaste, Selection & Prefab ToolsEntity ToolNode Editor & World-GenNE="$HOME/.var/app/com.hypixel.HytaleLauncher/data/Hytale/install/release/package/game/latest/Client/NodeEditor" && flatpak run --command="$NE/NodeEditor" --socket=x11 --nosocket=wayland --cwd="$NE/" com.hypixel.HytaleLauncher
Further Modding & Creative AdditionsPermissions & Commands
Title: Re: Hytale Patch Notes - Update 5
Post by: Vahste on Jun 16, 2026, 11:46 PM
AudioNaming & Categorization
Grey to Gray StandardizationIridescent Processed Brick RenamesWild Wisteria RenamesInstance RenamesOther Renames
Title: Re: Hytale Patch Notes - Update 5
Post by: Vahste on Jun 16, 2026, 11:46 PM
Backend & PerformanceBug Fixes
Avatar & Customization FixesMovement FixesNPC FixesCombat, Entity & Item FixesBlock Rendering FixesBlock Rotation & Rendering Fixes
Title: Re: Hytale Patch Notes - Update 5
Post by: Vahste on Jun 16, 2026, 11:46 PM
Prop Fixes[/url]
Lighting & Emission Fixes (https://hytale.com/news/2026/5/update-5-patch-notes#bug-fixes-prop-fixes)
World & Block FixesEntity Tool FixesNode Editor, Asset Editor & Asset Pack FixesCommand Fixes
Paste & Selection Tool Fixes
Further Modding & Creative Fixes
Title: Re: Hytale Patch Notes - Update 5
Post by: Vahste on Jun 16, 2026, 11:46 PM
UI & Display Fixes
Audio Fixes
Other Fixes